SULFUR Town Guide: Clear, Farm and Survive the Town
Quick answer
Enter the Town through the Church after beating Cousin in the Caves, then push through five levels by breaking every masked enemy's faceplate. The Town entrance sits to the left of the Church hub, and community walkthrough guides note it only opens once the Caves are cleared. Each level is large, procedural, and ends at the yellow-lit gate; the amulet altar is on level three, and level five ends in the miniboss arena before the Sewers.
| Town entry | Entered through the Church after clearing the Caves; five levels, amulet altar on level three.SULFUR on Steam (official page) |
|---|---|
| Miniboss strategy | Three teleporting railgun enemies in a pillar-lined arena; use cover and strafing, kill the left one first.SULFUR Steam community discussion |
| Town farming | Herbs, bread, cash registers in bars, black chests, and a robot soul capsule after the miniboss that players report appearing every run.Everything You Need to Know to Master Town in SULFUR (player video) |
This SULFUR town guide covers the Town's five procedural levels, masked enemy faceplates, the amulet altar, and the level five miniboss before the Sewers.

Table of Contents
Enter the Town through the Church after beating Cousin in the Caves, then push through five levels by breaking every masked enemy's faceplate. The Town entrance sits to the left of the Church hub, and community walkthrough guides note it only opens once the Caves are cleared. Each level is large, procedural, and ends at the yellow-lit gate; the amulet altar is on level three, and level five ends in the miniboss arena before the Sewers.
The Town is a real difficulty spike over the Caves. Enemies shoot back from range, swarm in packs, and can kill an unprepared run in seconds — so go in with an automatic weapon (an assault rifle is the community favorite), a charged amulet, and healing food. Perfect Random's 1.0 launch notes confirm the Town on current builds, and patches 1.0.1 and 1.0.2 fixed Town level-generation bugs, so update before you farm it.
Before you go
- Beat Cousin in the Caves so the Town entrance opens at the Church.
- Bring an automatic weapon — players report assault rifles, SMGs or LMGs make the masked gunners far more manageable than the starter Dirk.
- Charge your amulet before entering; the Gravedigger at the Church charges it for a fee, and a player discussion reports a recharge costs 1,000 coin in Town. Community guides also note the pipe smoker next to the grave refills it free.
- Stock healing food and a few sodas — the miniboss can spawn elemental variants, and poison or burn stacks will drain you fast.
- Leave gold and spare gear in the Church storage. Dying drops everything you carry, and one player famously lost 12,000 coin walking into the Town finale with it all.
Clearing the five levels
Fight the Black Guild
Community wiki notes describe Town enemies as Black Guild riflemen and bruisers (plus elite variants). The universal trick: shoot the mask off any masked human. They stagger instantly, start crying, and their own allies frequently turn and kill them for you. Snipers are the exception — they do not panic.Respect firing patterns
Gunners finish their burst once they start, so wait behind cover until they stop, then peek and shoot. Riflemen reload between volleys; the sniper Phantom-of-the-Opera types relocate after firing, so track the shot origin. Players stress the assault-rifle gunners are near-accuracy-locked — never trade shots in the open.Kill dogs first, kite everything
Town dogs lunge repeatedly and can kill in a handful of hits; a later patch softened them slightly, but they remain priority targets. For swarms, run backwards and let enemies glob into a train, then turn and shoot — community guides call Town the place you should learn to kite. If you get swarmed by 20-plus enemies right at spawn, do not be proud: teleport out with the amulet.Take the altar on level three
Charge the amulet mid-dungeon as a free escape rope. Players like Town's charge point because it skips the usual cutscene, though a sniper, a dog, and an assault-rifle gunner reliably spawn near it — stay sharp on approach.Loot level five, then the cells
Level five passes cells with hostages you cannot free — keep moving, drop down the wooden platforms, and enter the arena.
The miniboss: three Gatling gunners
The finale drops three teleporting, auto-firing enemies with railguns in a pillar-lined amphitheater, and one can roll an elemental variant (hence the sodas). The fight triggers when you step far enough into the room and the music swells; the curtains open on a short delay, not when you grab an item. A player-tested secret: because every enemy in a level spawns the moment you do, players report you can shoot all three through the curtain before the fight officially starts — especially easy with an elemental gun.
In a fair fight, players report one always spawns on the left wall — kill it first — then use its pillar for cover and burn the remaining two one at a time. Their aim-tracking punishes standing still, so strafe constantly; a player discussion notes they even friendly-fire each other if you keep moving between them. They hit hard enough to take you from full HP to about 20 percent if you linger in the open, and they have low health — focus one down and the fight collapses.
What Town farms best
- Herbs and bread — Town is where these start dropping heavily, feeding recipes like health potions and pizza.
- Cash registers in bars and snack shacks — pop them every run for steady coin, and check bar cubbies for old vintage wine that sells high.
- Hospital rooms — they can contain medkits or a free health potion.
- Black chests (guns), red chests (clothes), brown chests (anything) — Town has more brown chests than anywhere; check the T-room, the ruined parkour area, and the docks.
- The robot soul capsule after the miniboss — players report it appears every run, making it free soul coin, plus chest drops. Earlier in early access the finale dropped trinkets or guns (Sheriff's Star, Pale Horse, Top Clipper, SOCOM), but a late-EA patch replaced that with two black chests, so treat trinket farming as outdated.
- The ammo room just before the miniboss — usually a full stockpile; empty it before the fight.
Vendors rotate through Town alongside the usual Church faces (Ralphie, Stiffleg, Fex Shuen and others), plus Grossberg from the black-market crowd and, newer, the Chef, who sells rotating cooking ingredients like sugar and water — a lifesaver for recipe-focused runs. Browse Ralphie's store each visit too; patch 1.0.2 increased his random item pool and improved chamber-chisel odds. One caution: Town mines have been reported inactive recently, but do not build habits around that.
Next steps
- The SULFUR caves guide covers the run you will repeat for bullets and gear when a Town attempt goes sideways.
- The SULFUR castle guide picks up later in the campaign, where Town-trained kiting and mask-breaking become mandatory.
FAQ
How do I trigger the Town boss fight?
Walk deep enough into the arena that the music kicks in — that is the trigger. The three railgunners open fire after a curtain delay, not on item pickup. Players report you can also kill them through the curtain before the music starts.
What drops at the end of Town?
On current builds, players report a robot soul capsule every run plus chest loot (two black chests after the late early-access change; the older trinket drop is outdated).
How much does an amulet recharge cost in Town?
Players on the Steam forums report 1,000 coin at the in-town charge, with the free pipe-smoker refill near the grave as the budget option.
Checked 2026-11-06 against the official SULFUR Steam page (patch notes and 1.0 details), the Steam community thread on the Town finale, and two player videos on Town farming and miniboss strategy. Enemy and vendor names (Black Guild, Grossberg, Fex Shuen) come from a community wiki entry and stay unconfirmed by Perfect Random, and exact drop tables may shift with patches.
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